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Civil War: Stonewall app for iPhone and iPad


4.6 ( 5696 ratings )
Games Entertainment Board Strategy
Developer: HexWar Games Ltd
0.99 USD
Current version: 1.1, last update: 6 years ago
First release : 10 Sep 2015
App size: 204.13 Mb

Stonewall focuses on the Battle of Kernstown, which took place on March 23, 1862. This encounter between Major General T.J. “Stonewall” Jackson’s Confederate Valley Army and Brigadier General James Shields’ Division was one of “Stonewall” Jackson’s few military defeats. Despite this, the boldness of his attack forced the Union high command to adopt a more defensive stance, fearing such an attack on Washington. This played a large part in the Union’s subsequent failure to capture to the Confederate capital at Richmond, Virginia, ultimately prolonging the civil war.

This is the first in a series of games from HexWar to be based on the Great Battles of the American Civil War board games, which started with the classic game Terrible Swift Sword. This series recreates the significant battles of the American Civil War. Each game in this series is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.

Key Features:
- Historically accurate game play.
- Accurate Civil War units.
- Play as either the Union or Confederate side.
- 2 scenarios offering alternative objectives.
- 3 levels of difficulty.
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low ammo.
- Unit disruption.
- Game Centre Achievements.

Latest reviews of Civil War: Stonewall app for iPhone and iPad

Stonewall
Very good game, plays very well. Unfortunately only two scenarios. Give us more and would rate it five stars.
Pretty Fun Civil War game
Liked this one for its fluid and fast play, realistic objectives and beautiful map. The only negative I saw was the limited scenarios (2). It would be nice if the HexWar folks would include an open ended battle scenario with extended or unlimited turns, perhaps allowing for a full day of combat. Other than that, a fun little battle game.
Hexwar Is Back!
As of late, I have been fairly critical of their products. They have been marked by simply awful unplayability (Gettysburg) or stupidity (whatever that Revolutionary War fiasco was). But they have been getting better with every release since. This is possibly the best they have ever put out. I only gave it 4 stars because it is so small. Still, worth every cent.
Stonewall Civil War
Great New Addition by Hexwar to American Civil War Series. Most Realistic Ever. Great Graphics and Skilled Programming . Makes You Wonder What If Jackson Had not been Shot. Also most Realistic Cannon and Low Ammo in Series
Disappointing
I have no idea what the other reviewer is thinking, stating that Gettysburg was bad and that Stonewall is much better by comparison. Stonewall is frankly disappointing precisely because HexWar did such a great job with Gettysburg. Gettysburgs realism as an iPhone strategy is unmatched. The size and complexity of that battle were captured about as well as you could hope in a turn-based strategy game. By comparison, Stonewall is lacking in realism, proportion, and playability. While combining depleted units is a welcome improvement from HexWar, this is the only advance I can see. The interface is different from other HexWar games, which makes it important to adjust to changes in this game. The battlefield is too large for comfortable play on the iPhone. The scale is smaller than Gettysburg, and the play is more tactical than strategic. Consequently, units move further on each turn. This detracts from play as units can undertake huge movements that simply are not realistic. In combination with the battle objectives and the limit on turns to satisfy them, unit movements on such a large map make gameplay ridiculous. There are too many generals as well. After losing a few units, there are more generals than units with which to merge. It is unclear why, on such a small scale, there are general units anyway. Finally, the "demoralization" of Union forces as the game progresses is just plain hokie. There are only two scenarios you can play, and they are more or less the same. With the standard three levels of difficulty, the average strategy gamer will tire of Stonewall in about two hours. Disappointing is the only way I can describe this game.
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